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  • Default

    @Aoris Use xinput1_4.dll or dsound.dll, not both.

    @Allrounder687, maybe, IDK what additional tools are you using

    23 hours ago
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    @Allrounder687 it works for me, even after the newest update, are you using ScriptHook .asi loader or OpenRPF .asi loader? What doesn't work exactly?

    3 dni temu
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    I nailed it down to the .ydd file, when I don't use it, the game doesn't crash, but ofc the models look disfigured. The crash happens when the models are out of the picture, so after leaving the club and trying to get away from it.

    4 dni temu
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    Unfortunately all your ped models crash the GTA 5 Enhanced when converted via CodeWalker converter. I nailed it down to the .ydd files - if I don't use them, the models look disfigured, but the game doesn't crash. When I use all 4 files, they look correct in-game, but the game crashes after a while when they're out of the picture. So I assume the crash happens when the models are unloading. Can you please look into it and perhaps tell me why the GTA 5 Enhanced crashes, despite the asset conversion going smoothly?

    4 dni temu
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    OK so it turned out you can't just place mod files (such as .ydd, .yft., .ymt, etc.) directly in the mods folder, you need to copy the original .rpf file from the game folder into the mods folder and then edit it using CodeWalker RPF Explorer. OFC, it changes the .rpf file encryption to "open", but fortunately OpenRPF handles that. Now everything works, although some mods just crash my game even though they were correctly converted to the format the Enhanced Edition uses. Not an OpenRPF issue itself of course. Sorry, I'm kinda new to GTA 5 modding and it was my mistake. :)

    @brianmoyano just use the CodeWalker RPF Explorer Tools/Asset Converter. It will convert asset-using mods from the Legacy format to Enhanced format, but that doesn't mean they'll work.

    4 dni temu
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    Oh, and I also use rpfcache.disabled empty file

    7 dni temu
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    OK it works in enhanced edition, after converting the files with CodeWalker and replacing them directly in the game (it didn't work through the /mods/ folder), all club strippers are replaced, but game crashes after a while ;/

    7 dni temu
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    BTW, when I replace game files directly through Codewalker RPF explorer, everything works correclty

    7 dni temu
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    OK so this is what I did:
    1. Installed ScriptHook
    2. Installed OpenRPF
    3. Installed simple trainer to confirm if .asi files work - trainer works fine
    4. Converted some model replacement mods using CodeWalker and placed them correctly in /mods/ folder

    ...But modded models don't appear in game, they're all vanilla. I've confirmed that OpenIV.asi from OpenRPF loads, but it kind of omits the modded models. IDK why

    7 dni temu
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